Archive for the ‘Games Based Learning’ Category

Final Fantasy

Monday, March 1st, 2010


ff12
Just when you thought the Final Fantasy series couldn’t possibly reach any higher (though it always has to be honest) the first and second games have been released on the iPhone and Touch.

It’s been many years since I was introduced to the Final Fantasy series with Final Fantasy VII on the PlayStation 1 – Quite possibly the most addictive and spell binding game I’ve ever played.
Character, plot, music, sound fx and of course, graphics were sewn together to make an absolute work of art.

Final Fantasy III is available on the Nintendo DS and can be sourced easily and at a relatively small expense now. Games VII and VIII are still exclusive to the Playstation 1 which is a shame but may change with time.

Now…where does Final Fantasy come into the classroom on iPhone/Touch, PlayStation or DS? I hear you ask…To me, the answer is in every element of the game. There’s the reading of text (both conversational and directing), problem solving (map reading, in game puzzles), memory skills, numeracy (based on character health during battle and the in game currency), character creation, story telling, creative writing, podcasting reviews, recording character voices (which are not available in the game – it’s text speech only), fan art, game creation and language learning (the game can be played in a number of different languages).

As with all games the key to effective learning is not in the act of playing but in the use of the game as a tool for engagement. In my experience the Final Fantasy games will have pupils glued to your whiteboard (if you can project your iPhone), or to their Touch’s (if you are lucky enough to have them in class) with fresh and exciting learning as a result (not to mention the enjoyment you will have playing an old favourite, or a new addiction)

My only reservation would be the cost of the game on the iPhone/Touch…currently this hasn’t been set but I imagine it will be at the higher end.

Do Be @ the Education Show

Wednesday, February 10th, 2010

BrumEdShow

As you all know Do Be have been selected to take part in ‘Innovation Alley’ at this years Education Show in Birmingham.

There’s only 21 days left until Do Be hit Birmingham. It’s all very exciting at Do Be HQ. We are just about to unveil our new logo and launch into England at the same time.

You can find us at stand Q7OJ. If you are attending please come along to visit us. We would love to see you.

We are also running a competition involving the Nintendo DS games consoles. This is your chance to play with one of these systems and use your gaming skills to win a Teach-It by achieving the fastest times, highest scores and youngest brain age! Each day we will be giving away a Teach-It to one lucky winner for use within the school of your choice. In the words of Dale Winton ‘You have to be in it to win it’ so get over to Q7O7 and take up this years Do Be DS challenge.

DoBeLou in Rotorua NZ

Thursday, January 7th, 2010

lats101

It’s confirmed…Louise will be speaking at the Learning@School conference in RotoruaNew Zealand on 24th and 25th February!

We have been invited to speak about 21st Century Learning and how we approach the use of technology in the classrooms of Britain.

There are a great many people who have been involved in professional development programmes throughout New Zealand in the past few years. The Learning@School conference provides a wonderful opportunity for practitioners to share what has been happening for them as well as an opportunity for the international education community to take part too.

The Ministry of Education sponsors this annual Information and Communication Technologies Professional Development (ICTPD) conference at the Energy Events Centre in Rotorua, to be held from 23-26 February 2010. There will be a powhiri and a special reception for all of our conference presenters on 23rd February.

Aptly named ‘Embedding New Technologies across the National Curriculum‘ Louise’s presentation will promote what we call ‘Eduvation‘, combining Education with Innovation, Inspiration and Application.

lats10

Course Aims Include:

- Explore a variety of ICT technologies and apply them in a classroom context

- To develop lesson ideas using ICT to engage learners

- Experience ‘Eduvation’ through the eyes of the learner

- Practice and apply Games-Based-Learning, Social Media and ICT to the curriculum

Technologies explored:

- Google Earth

- Digital Media

- MP3/MP4

- Games Platforms – Guitar Hero/Nintendo DS/Nintendo Wii

- Web 2.0 technologies

A complete course outline can be viewed here: Eduvation NZ Rotorua

Follow Louise’s adventures in New Zealand at www.do-be.co.uk/nzedu

Havering Rocks!

Monday, November 23rd, 2009

havering

I recently had the pleasure of working with teachers in the Borough of Havering, London. The 7 schools that attended were given Teach-It packs and virtual access by their very kind LEA www.haveringict.edublogs.org.

HUGE thanks and many hugs to Dave Smith @haveringict who is leading the project and Naree Salee who organised practically everything to help the day run smoothly :0)

I was delighted at how enthusiastic and motivated staff were and I’m really excited about working with them to link Teach-It to the National Curriculum. Here is what I covered over the half day that we worked together: Teach IT Havering (PDF)

Dave Smith sent us an email afterwards simply saying ‘Great product, great delivery, great company’.

Some teachers have been in touch since with information on how they are using the Teach-It so far:

Ann Penn has used Wordle in class to create a simple but effective display using the children’s suggestions for connectives which they thought was ‘cool’ while Jenny has used PicNik – linking it to her literacy lessons with work on creative writing – landscapes. ‘It was very effective‘ she said ‘and very simple‘, ‘but most importantly the children loved it’.

Since our training some teachers have asked for advice on helping pupils to use the internet responsibly as some sites in Teach-It require teachers to lead lessons more than others. We have decided to produce this information and put it on the virtual version of the pack. So Havering staff please bear with us and we’ll have this to you asap.We look forward to working with Havering in the future and watching the legacy of the Teach-It unfold.

Here is some video footage of one of the teachers rockin’ with Guitar Hero!:



Touch Physics

Sunday, October 4th, 2009

Lately I’ve been playing Touch Physics again…I blogged a while back about this great app and only recently rediscovered it’s childish yet scientific fascination.

A great little game for the scientist in you!
A great little game for the scientist in you!

Touch Physics is a fantastic little game that allows the player to manipulate a given environment using the basic laws of Physics:

Motion
Gravity
Mass
Force
Energy

Combining Science with the most basic Art skills the aim of the game is to get your Ball to the Star and complete the level.

Throughout the full fifty levels your ball starts in any and every kind of scenario. It may be static, at the top or bottom of a hill, trapped in a box, on top of a triangle, inside another shape, on a see-saw and so many more. From here your job is to create shapes and actions that will allow your ball to travel around the screen and reach the star.

TP02

Solutions include building walls to protect the ball from falling off screen, constructing a see-saw on which a larger shape can be dropped sending your ball towards the star (if you’re lucky!), creating shapes that will push your ball out of a hole or off a ledge and creating slides and /or hills to navigate varying heights.

Using very attractive artwork that emulates crude chalk marks on backgrounds of crumpled paper, polystyrene and wood this will appeal immediately to your pupil’s as well as your own inner child while challenging the natural scientist in all of us.

You can download a Lite version of TouchPhysics for free in the App store for the first 5 levels. The full version has 50 levels with the promise of more to come.

Ideas for use:

• (Individual) Pupils tackle levels, working their way through the levels to the end.
• (Group) Pupils work in groups to tackle each level, taking shots in turn.
• (Group) Pupils complete each level then discuss each element of Physics involved.
• (Group) Pupils recreate levels using physical objects in class/school.
• (Class) Pupils tackle levels on paper first, planning their solution then attempting each in turn.
• (Class) Teacher tackles each level following Pupils instructions.

Ideas for application:

• Try projecting your iPhone to the White board using Honlai’s QingBar MP101 iPhone projector.
• Use multiple iPhones for individual/group learning
Collate screenshots from your iPhone then project them to the White Board and invite pupils to solve the levels using the pens.

We hope you enjoy this iPhone app and find many ways to enrich the learning in the Physics classroom. To finish we’ve included a neat video of the game in action:

Teach-It…We’re almost there!

Tuesday, June 16th, 2009

Teach-It Cover

We’re almost there………our latest product, the Teach-It is days away from completion…..yeah!
The Teach-It is designed to help teachers and pupils develop the confidence and skills required to take full advantage of new technologies and to encourage innovation and creativity in the 21st Century classroom.

Teach-It is a brand new classroom resource filled with innovative lesson ideas for using a wide range of the latest technologies. These lesson ideas are designed to stimulate creativity and encourage an integrated approach to technology for both learning and teaching.

Simple ideas can be very powerful and Teach-It brings the most up-to-date technologies into the classroom with a minimum of fuss and without the need for extensive technical knowledge.

Most importantly Teach-It supports teachers by engaging young people with technologies/applications that are already a big part of their lives beyond school such as:

Google Earth
Digital Imaging
Audio (MP3, Audacity, Downloading/converting files)
Games (Wii, Guitar Hero, Nintendo DS)
Web (Animoto, Comic Brush, Go Animate, Best of GLOW games)

Each lesson idea is designed to be followed step by step either directly by a learner or used as pupil/teacher led classroom resource.

Teach-It has been designed to support interdisciplinary learning and to encourage the application of ICT skills in different learning contexts across the curriculum.

Teach-It is available as a hard copy pack and is supported by a dynamic online website which will inspire both teachers and learners.

Well Done Ollie Bray

Wednesday, June 3rd, 2009

Ollie Bray

Micorsoft Teacher of the Year - Ollie Bray (right)

The last couple of months have been……..how can I describe them……remember that game ‘Heads Down, Thumbs Up’ at school? Well it’s been a bit like that! We’ve been working hard on our latest pack and have failed to say congratulations to the award winning teacher, Mr Ollie Bray.

Ollie recently won a prestigious Microsoft European Innovative Teachers Forum Awards in Vienna because of his Guitar Hero Transition project which he designed to help improve pupils’ transition from primary to secondary school.

In this project, students work in groups using Guitar Hero as a context for learning across the curriculum. The project has been such a success that it’s now being implemented across other schools in East Lothian. It will soon be carried out in schools as far away as Hong Kong and Australia.

Ollie is truly inspirational and works with such incredible drive and passion that I often wonder if he ever sleeps and if I can have some of whatever he’s had.

We were completely behind something Ollie said at the Forum when he was presenting this work to other teachers. He said he initially received some resistance when he wanted to purchase so many XBoxes and copies of the game for the schools. People were concerned that he wanted to spend so much money on technology. Ollie’s response was great and I plan on stealing it for forthcoming sales meetings for the pack…… that first of all, “Xboxes are far less expensive than computers”. And secondly, “we are investing in children, not in technology…Nuf said.

Ollie, we wish you every success at the Worldwide Innovative Teachers Awards in Brazil in November 2009. You couldn’t squeeze some of us (me) into your suitcase could you?

More about Ollie’s Guitar Hero:

Schools and students were able to develop their own learning activities around Guitar Hero, which ranged from creative writing and character studies around fictional bands to the design of t-shirts, animations, marketing merchandise, learning and performing music and dance, and much more.


He brought together all of the primary classes (pupils who would be attending the secondary schools in the autumn) for a “Battle of the Bands”. Throughout the day, children had the opportunity to work together in to develop a band (logo, name, and jingle), compete against each other using Guitar Hero, and participate in several dance, music and drama activities.


Continuing to work on Guitar Hero activities in the context of secondary subjects up to and during the pupils’ transition to secondary school children were encouraged to make connections with other pupils so that when they arrived at their new schools in the autumn they could continue projects they had already started on in primary school. Pupils also designed a Guitar Hero postcard about their work, which they sent back to their old teachers in the primary schools.