Posts Tagged ‘Games Based Learning’

Final Fantasy

Monday, March 1st, 2010


ff12
Just when you thought the Final Fantasy series couldn’t possibly reach any higher (though it always has to be honest) the first and second games have been released on the iPhone and Touch.

It’s been many years since I was introduced to the Final Fantasy series with Final Fantasy VII on the PlayStation 1 – Quite possibly the most addictive and spell binding game I’ve ever played.
Character, plot, music, sound fx and of course, graphics were sewn together to make an absolute work of art.

Final Fantasy III is available on the Nintendo DS and can be sourced easily and at a relatively small expense now. Games VII and VIII are still exclusive to the Playstation 1 which is a shame but may change with time.

Now…where does Final Fantasy come into the classroom on iPhone/Touch, PlayStation or DS? I hear you ask…To me, the answer is in every element of the game. There’s the reading of text (both conversational and directing), problem solving (map reading, in game puzzles), memory skills, numeracy (based on character health during battle and the in game currency), character creation, story telling, creative writing, podcasting reviews, recording character voices (which are not available in the game – it’s text speech only), fan art, game creation and language learning (the game can be played in a number of different languages).

As with all games the key to effective learning is not in the act of playing but in the use of the game as a tool for engagement. In my experience the Final Fantasy games will have pupils glued to your whiteboard (if you can project your iPhone), or to their Touch’s (if you are lucky enough to have them in class) with fresh and exciting learning as a result (not to mention the enjoyment you will have playing an old favourite, or a new addiction)

My only reservation would be the cost of the game on the iPhone/Touch…currently this hasn’t been set but I imagine it will be at the higher end.

Touch Physics

Sunday, October 4th, 2009

Lately I’ve been playing Touch Physics again…I blogged a while back about this great app and only recently rediscovered it’s childish yet scientific fascination.

A great little game for the scientist in you!
A great little game for the scientist in you!

Touch Physics is a fantastic little game that allows the player to manipulate a given environment using the basic laws of Physics:

Motion
Gravity
Mass
Force
Energy

Combining Science with the most basic Art skills the aim of the game is to get your Ball to the Star and complete the level.

Throughout the full fifty levels your ball starts in any and every kind of scenario. It may be static, at the top or bottom of a hill, trapped in a box, on top of a triangle, inside another shape, on a see-saw and so many more. From here your job is to create shapes and actions that will allow your ball to travel around the screen and reach the star.

TP02

Solutions include building walls to protect the ball from falling off screen, constructing a see-saw on which a larger shape can be dropped sending your ball towards the star (if you’re lucky!), creating shapes that will push your ball out of a hole or off a ledge and creating slides and /or hills to navigate varying heights.

Using very attractive artwork that emulates crude chalk marks on backgrounds of crumpled paper, polystyrene and wood this will appeal immediately to your pupil’s as well as your own inner child while challenging the natural scientist in all of us.

You can download a Lite version of TouchPhysics for free in the App store for the first 5 levels. The full version has 50 levels with the promise of more to come.

Ideas for use:

• (Individual) Pupils tackle levels, working their way through the levels to the end.
• (Group) Pupils work in groups to tackle each level, taking shots in turn.
• (Group) Pupils complete each level then discuss each element of Physics involved.
• (Group) Pupils recreate levels using physical objects in class/school.
• (Class) Pupils tackle levels on paper first, planning their solution then attempting each in turn.
• (Class) Teacher tackles each level following Pupils instructions.

Ideas for application:

• Try projecting your iPhone to the White board using Honlai’s QingBar MP101 iPhone projector.
• Use multiple iPhones for individual/group learning
Collate screenshots from your iPhone then project them to the White Board and invite pupils to solve the levels using the pens.

We hope you enjoy this iPhone app and find many ways to enrich the learning in the Physics classroom. To finish we’ve included a neat video of the game in action: